Cedarbrook
Cedarbrook · after dark
Cedarbrook · after dark

A CHRONICLE WORLD · 18+

A whole town.
One life. Yours.

Move to Cedarbrook. Find work, make friends, fall for someone, and live with what you do. Everyone here has a life of their own. Now you do too.

Make yourself at home.
Corner Diner · first date
Corner Diner · first date
A new message
A new message
The Lounge · open late
The Lounge · open late
Maple Grove Park
Maple Grove Park
She texted first
She texted first
CHRONICLE / 18+ LIFE SIM & DRAMABY 404 OAK GAMINGIN DEVELOPMENT

WELCOME TO CEDARBROOK

A town on its own clock.

People have jobs, places have opening hours, and the day keeps moving. Find a routine—or see what happens when you break it.

Your usual place. A different day.SCENES FROM A LIFE

GET TO KNOW THE TOWN

Your usual place. A different day.

The coffee shop, familiar faces, and time to see where a conversation goes.

AROUND TOWN / MINI-GAMES & WHAT’S NEXT

Life between
the conversations.

Work a rush. Chase a bite. Help someone move. Cedarbrook’s mini-games give you something to do—and someone to remember it with.

Actual development gameplay · build, bake, slice & serve. Offline practice capture; no live campaign.

FAST HANDS / SLICE OF CEDARBROOK

The dinner rush has a familiar face.

Build the order, watch the oven, slice it, and get it to the right customer before their patience runs out. A golden pie is good. A streak of perfects is better.

  1. Build from the ticket
  2. Bake to golden
  3. Slice and serve

150-second shifts · timing & multitasking

Controls & how to play

Tap ingredients and tickets, or use their keyboard shortcuts.

IT STAYS WITH YOU

The regulars are people from town. Their usual orders and the way they talk to you make every shift personal. Keep coming back to unlock phone orders and deliveries.

A preview of mini-games in development. Artwork comes from the games; these panels are guides, not playable sessions. Availability depends on the game build.

TRY AN EXCERPT / FIRST MORNING

One free seat.
Three ways in.

No grand destiny. Just the small decision that starts a story.

Cedarbrook’s illustrated coffee shop
Setting illustration · the excerpt takes place in the morning

THE ONLY FREE SEAT

The only free seat is at their table. Paige is watching you, Erin is avoiding her phone, and Nate is glaring at the counter.

How would you break the ice?

An interactive excerpt from the authored opening. This is a website preview; no game session starts and no progress is saved.

A FEW PEOPLE YOU’LL MEET

Strangers.
For now.

THE ONE WITH THE SKETCHBOOK

Paige

She sketches people, notices everything, and sometimes says it before thinking it through.

Window seats · charcoal pencils · Willow Pond

THE NEIGHBOR WHO MAKES IT EASY

Erin

A quick smile, something freshly baked, and a knack for making a newcomer feel welcome.

Baking · pond walks · oat milk lattes

THE GUY WHO REMEMBERS

Nate

Friendly and steady. He remembers faces, usual orders, and when your routine changes.

Slow mornings · familiar faces · small talk

FIND YOUR EVERYDAY

A town on
its own clock.

Coffee before the day gets away. A late conversation at the diner. Pick a time and see where you could go.

Morning · 4 of these 6 places are open.

Open

Coffee Shop

A window seat. A familiar face. A reason to linger.

Open

Corner Diner

For early starts and conversations that run late.

Open

Gym

Make a little room in your routine for yourself.

Closed

Bar / Lounge

Some evenings deserve a change of scene.

Closed

Cedarbrook Mall

An afternoon out can become a new routine.

Open

Cedarbrook Community Center

A place to find something in common.

A guide to six places and their authored opening hours, not live activity or character locations.

YOUR FIRST DAY

Start small.
See what stays.

  1. Find a seat.

    Start at the Coffee Shop or Corner Diner. First Morning introduces you to a shared table.

  2. Make an introduction.

    Ask about a sketch, lend a hand, or give someone a quiet moment. Your approach gives the scene its direction.

  3. Make a plan.

    An invitation can turn a chance meeting into something to look forward to. Choose whether to take that next step.

  4. Come back.

    Familiarity has room to grow: another conversation, exchanging numbers, texting, and making time to hang out.

Connection takes two. Progression is a possibility, never a promise or an obligation.

WHY PLAY

More than a place to pass through.

A town with its own rhythm

01 / THE EXPERIENCE

A town with its own rhythm

Residents have jobs and routines. Places have opening hours. Where you go and when you visit give each day a different shape.

Relationships with history

02 / THE EXPERIENCE

Relationships with history

Conversations, plans, and shared experiences become part of your ongoing story with the people around you.

A life between scenes

03 / THE EXPERIENCE

A life between scenes

The phone, private conversations, and morning paper bring the town into the moments between visits.

HOW IT PLAYS

What does your day look like?

Find your place

  1. Explore a neighborhood
  2. visit an open venue
  3. meet someone
  4. decide what comes next

Start with curiosity. A place you visit today can become part of your routine.

An interactive guide to the game’s design.

THE CEDARBROOK BULLETIN

The town keeps growing.

Follow the work taking shape, and the chapters still ahead.

Forgejo snapshot fetched 2026-10-17 · Last curated · Development progress, not release notes.

Recent changes, newest first. A change in development may not be available in a public build yet.

implementedBehind the scenes

Keeping Cedarbrook’s Ink style consistent

The Ink LoRA tooling and comparison workflow help us evaluate generated pictures against Cedarbrook’s art direction before choosing what belongs in the game.

Read the update
in reviewBehind the scenes

Hearing the town, one scene at a time

A new sound-review workflow compares ElevenLabs sound candidates inside a disposable pizza-counter practice scene. We can hear alternatives at the moment they play, then approve or flag them in context.

Read the update

CHRONICLE PLANS · PLANNED

Planned pricing.

One Chronicle plan covers Cedarbrook and The Odyssey. These are the plans we intend to offer. They are not on sale yet and may change before launch.

Planned

BYOK

$3 / month

Bring your own key

Use your own AI model key for the story. The plan covers pictures and hosting.

Planned

Story

$10 / month

We cover the AI

A monthly AI allowance is included, with more pictures each day.

Planned

Together

$18 / month

Share a world

An invite-only shared world for you and one invited player, with a shared allowance.

Founding pricing for beta testers. People who play during the beta get founding pricing when plans launch.

Planned prices in US dollars. Nothing is for sale yet, and no payment is taken on this site.

YOUR NEXT STEP

Your next chapter starts here.

For adults 18 and over. Chronicle targets web and Android. Account access is managed by Chronicle; no accounts or personal data are collected on this directory.

Public access is not open here yet.

Play and signup links will appear here when available.

GOOD TO KNOW

Is Cedarbrook a separate game from The Odyssey?

They are different worlds/playstyles under Chronicle. Cedarbrook centers on contemporary life and relationships; The Odyssey centers on fantasy adventure.

Where do I sign up?

Ask for a beta invite on Chronicle’s site using the Join the beta link on this page. Invites go out a few at a time.