Corner Diner · first dateA new messageThe Lounge · open lateMaple Grove ParkShe texted first
CHRONICLE / 18+ LIFE SIM & DRAMABY 404 OAK GAMINGIN DEVELOPMENT
WELCOME TO CEDARBROOK
A town on its own clock.
People have jobs, places have opening hours, and the day keeps moving. Find a routine—or see what happens when you break it.
SCENES FROM A LIFE
GET TO KNOW THE TOWN
Your usual place. A different day.
The coffee shop, familiar faces, and time to see where a conversation goes.
AROUND TOWN / MINI-GAMES & WHAT’S NEXT
Life between the conversations.
Work a rush. Chase a bite. Help someone move. Cedarbrook’s mini-games give you something to do—and someone to remember it with.
Actual development gameplay · build, bake, slice & serve. Offline practice capture; no live campaign.
FAST HANDS / SLICE OF CEDARBROOK
The dinner rush has a familiar face.
Build the order, watch the oven, slice it, and get it to the right customer before their patience runs out. A golden pie is good. A streak of perfects is better.
Build from the ticket
Bake to golden
Slice and serve
150-second shifts · timing & multitasking
Controls & how to play
Tap ingredients and tickets, or use their keyboard shortcuts.
IT STAYS WITH YOU
The regulars are people from town. Their usual orders and the way they talk to you make every shift personal. Keep coming back to unlock phone orders and deliveries.
Actual development gameplay · pull espresso, steam milk, finish & serve. Offline practice capture; no live campaign.
MORNING RITUAL / COFFEE SHOP
Learn their usual. Nail the next cup.
Choose the right cup and syrups, pull the espresso, and steam the milk. Watch both gauges: a rushed shot is weak, an overworked one is bitter. Finish with a lid or latte art.
Read the order
Time the shot and milk
Finish and serve
Weekday morning rush · precision & rhythm
Controls & how to play
Tap supplies and machine slots; number keys stop timed preparation.
IT STAYS WITH YOU
Work beside whoever is on shift, serve familiar faces, and build a reputation one cup at a time. Good shifts open the call-ahead line.
Actual development gameplay · cast, strike, reel & catch. Offline practice capture; no live campaign.
SLOW AFTERNOONS / FISHING
A little patience. A story to take home.
Cast from the dock and watch the bobber. A nibble is a tease; the real bite is your moment. Reel through the fight, easing off when the line gets tense.
Cast and wait
Strike on the bite
Balance the tension
Eight casts · collection & timing
Controls & how to play
Tap or Space to cast and strike. Hold to reel; release to ease tension. J opens the journal.
IT STAYS WITH YOU
Fill a fishing journal, chase the pond’s legend, and share the dock with someone from town. The catch matters; so does who was sitting beside you.
Actual development gameplay · pack four items & check the load. Offline practice capture; no live campaign.
MAKE IT FIT / PACKING PUZZLE
Everyone comes with a little baggage.
Rotate furniture, find its place, and drop it into the van. Keep heavy things low and fragile things safe. The person holding the next box can only wait so long.
Slide and rotate
Pack a stable load
Drive and make room
8 × 5 van grid · spatial puzzle
Controls & how to play
Tap a column or use arrows. Turn, drop, set an item aside, or lift an uncovered item back out.
IT STAYS WITH YOU
You’re helping someone move their own belongings. What they hand you—and what they say about it—can tell you more than an ordinary conversation.
Actual camera interface · mocked event responses · watch a practice event & flag the camera. Offline practice capture; no live campaign.
AFTER HOURS / CEDARBROOK MALL
Six cameras. Something you weren’t meant to see.
Switch feeds, spot the unusual, and flag it before it disappears. Zoom to identify someone, rewind a moment, or send your radio partner to investigate. Not every movement is trouble.
Watch the cameras
Identify and flag
Decide what to do
180-second shifts · observation & decisions
Controls & how to play
Tap feeds or use 1–6. F flags, hold Z to zoom, R rewinds, and T sends help.
IT STAYS WITH YOU
What you catch can become a report, a secret, or a difficult decision. Being the person who saw it changes your place in the town’s drama.
Actual development gameplay · trace a forearm stencil & see the result. Offline practice capture; no live campaign.
STEADY HANDS / BLACK ROSE TATTOO
Leave your mark on Cedarbrook.
Trace a stencil with a steady hand, or place a piercing with careful timing. Watch how the person in the chair reacts: rushing, lingering, and losing the line all leave their mark.
Choose a booked client
Trace or place with care
See the finished result
Precision & trust · tattoos and piercings
Controls & how to play
Trace the stencil with the pointer. Piercings use placement, angle timing, a swipe and an aftercare choice. In the chair yourself, hold or use Space to stay still.
IT STAYS WITH YOU
Finished work becomes part of the character. They remember who did it, their reaction affects your relationship, and your reputation follows you around town. You can take the chair yourself, too.
ON THE DRAWING BOARD
INSPECT. COLLECT. CONNECT.
Planned game · concept preview
PLANNED / TOP DECK CARDS & COMICS
Every card has a story. Some are fake.
The planned shop centers on appraisal: inspect the print, judge condition, check the price guide, and haggle. Friday card nights would bring townsfolk together for Lanes, a small three-lane card game.
Inspect and authenticate
Grade and make an offer
Haggle or call a fake
Planned · appraisal, collecting & card duels
Controls & how to play
Planned interactions: loupe, blacklight and a risky bend test; condition choices and price offers. Lanes uses a 12-card deck and three lanes.
IT STAYS WITH YOU
The design ties collecting to people: a cherished collection, a questionable bargain, or a rival who refuses your offer. Your own cards would also feed into Friday night play.
ON THE DRAWING BOARD
READ THE ROOM. THEN RAISE.
Planned game · concept preview
PLANNED / POKER NIGHT
Know the person across the felt.
A planned five-seat Texas hold’em evening built around familiar faces. Choose when to fold, call or raise—and when to spend a read on someone whose habits you think you know.
Take a seat
Read the table
Call the bluff
Planned · bluffing, observation & table talk
Controls & how to play
Planned controls: Fold, Check or Call, Raise and Read. Two reads per hand; small, fixed in-game stakes.
IT STAYS WITH YOU
Relationships are intended to help you recognize tells. Table talk, rivalries and a well-timed bluff would turn a night of cards into another chapter with the people you know.
ON THE DRAWING BOARD
LESS RUSH. MORE ATTENTION.
Planned game · concept preview
PLANNED / MAPLE GROVE CLUB SPA
Slow down. Pay attention.
A planned tactile game about pressure and rhythm. Work along a client’s back, notice their reactions, find tense spots, and ease them with steady strokes rather than more force.
Read their reactions
Find a comfortable rhythm
Work the tension loose
Planned · attention, rhythm & comfort
Controls & how to play
Planned controls: drag to work a zone, or use direction keys; Shift increases pressure. Reactions guide your pace and pressure.
IT STAYS WITH YOU
The spa is designed as a quiet job with time for conversation. A separate at-home version is planned for close relationships, within the player’s limits and campaign settings.
A preview of mini-games in development. Artwork comes from the games; these panels are guides, not playable sessions. Availability depends on the game build.
TRY AN EXCERPT / FIRST MORNING
One free seat. Three ways in.
No grand destiny. Just the small decision that starts a story.
Setting illustration · the excerpt takes place in the morning
THE ONLY FREE SEAT
The only free seat is at their table. Paige is watching you, Erin is avoiding her phone, and Nate is glaring at the counter.
How would you break the ice?
An interactive excerpt from the authored opening. This is a website preview; no game session starts and no progress is saved.
A FEW PEOPLE YOU’LL MEET
Strangers. For now.
01
THE ONE WITH THE SKETCHBOOK
Paige
She sketches people, notices everything, and sometimes says it before thinking it through.
Window seats · charcoal pencils · Willow Pond
02
THE NEIGHBOR WHO MAKES IT EASY
Erin
A quick smile, something freshly baked, and a knack for making a newcomer feel welcome.
Baking · pond walks · oat milk lattes
03
THE GUY WHO REMEMBERS
Nate
Friendly and steady. He remembers faces, usual orders, and when your routine changes.
Slow mornings · familiar faces · small talk
FIND YOUR EVERYDAY
A town on its own clock.
Coffee before the day gets away. A late conversation at the diner. Pick a time and see where you could go.
Morning · 4 of these 6 places are open.
Open
Coffee Shop
A window seat. A familiar face. A reason to linger.
Open
Corner Diner
For early starts and conversations that run late.
Open
Gym
Make a little room in your routine for yourself.
Closed
Bar / Lounge
Some evenings deserve a change of scene.
Closed
Cedarbrook Mall
An afternoon out can become a new routine.
Open
Cedarbrook Community Center
A place to find something in common.
A guide to six places and their authored opening hours, not live activity or character locations.
YOUR FIRST DAY
Start small. See what stays.
Find a seat.
Start at the Coffee Shop or Corner Diner. First Morning introduces you to a shared table.
Make an introduction.
Ask about a sketch, lend a hand, or give someone a quiet moment. Your approach gives the scene its direction.
Make a plan.
An invitation can turn a chance meeting into something to look forward to. Choose whether to take that next step.
Come back.
Familiarity has room to grow: another conversation, exchanging numbers, texting, and making time to hang out.
Connection takes two. Progression is a possibility, never a promise or an obligation.
WHY PLAY
More than a place to pass through.
01 / THE EXPERIENCE
A town with its own rhythm
Residents have jobs and routines. Places have opening hours. Where you go and when you visit give each day a different shape.
02 / THE EXPERIENCE
Relationships with history
Conversations, plans, and shared experiences become part of your ongoing story with the people around you.
03 / THE EXPERIENCE
A life between scenes
The phone, private conversations, and morning paper bring the town into the moments between visits.
HOW IT PLAYS
What does your day look like?
Find your place
Explore a neighborhood
visit an open venue
meet someone
decide what comes next
Start with curiosity. A place you visit today can become part of your routine.
An interactive guide to the game’s design.
THE CEDARBROOK BULLETIN
The town keeps growing.
Follow the work taking shape, and the chapters still ahead.
Forgejo snapshot fetched 2026-10-17 · Last curated · Development progress, not release notes.
No updates in this category yet.
Recent changes, newest first. A change in development may not be available in a public build yet.
01
implementedBehind the scenes
Keeping Cedarbrook’s Ink style consistent
The Ink LoRA tooling and comparison workflow help us evaluate generated pictures against Cedarbrook’s art direction before choosing what belongs in the game.
A new sound-review workflow compares ElevenLabs sound candidates inside a disposable pizza-counter practice scene. We can hear alternatives at the moment they play, then approve or flag them in context.
Current direction, grouped by milestone. Order is a guide, not a dated release commitment.
01
implementedBehind the scenes
Keeping Cedarbrook’s Ink style consistent
The Ink LoRA tooling and comparison workflow help us evaluate generated pictures against Cedarbrook’s art direction before choosing what belongs in the game.
A new sound-review workflow compares ElevenLabs sound candidates inside a disposable pizza-counter practice scene. We can hear alternatives at the moment they play, then approve or flag them in context.
One Chronicle plan covers Cedarbrook and The Odyssey. These are the plans we intend to offer. They are not on sale yet and may change before launch.
Planned
BYOK
$3 / month
Bring your own key
Use your own AI model key for the story. The plan covers pictures and hosting.
Planned
Story
$10 / month
We cover the AI
A monthly AI allowance is included, with more pictures each day.
Planned
Together
$18 / month
Share a world
An invite-only shared world for you and one invited player, with a shared allowance.
Founding pricing for beta testers. People who play during the beta get founding pricing when plans launch.
Planned prices in US dollars. Nothing is for sale yet, and no payment is taken on this site.
YOUR NEXT STEP
Your next chapter starts here.
For adults 18 and over. Chronicle targets web and Android. Account access is managed by Chronicle; no accounts or personal data are collected on this directory.
Public access is not open here yet.
Play and signup links will appear here when available.
GOOD TO KNOW
Is Cedarbrook a separate game from The Odyssey?
They are different worlds/playstyles under Chronicle. Cedarbrook centers on contemporary life and relationships; The Odyssey centers on fantasy adventure.
Where do I sign up?
Ask for a beta invite on Chronicle’s site using the Join the beta link on this page. Invites go out a few at a time.